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Sunday, March 20, 2005

What I've figured out so far about Nanaca Crash:
(Mainly from trial and error, but being able to make a little bit of sense out of the instructions helps. There are a lot of kanji I don't know or don't remember from the instructions, but anyway...)
  1. You can use an aerial between a height of 3-10 meters. Basically, when the guy is above the trees but not too high that the red arrow pointing up appears.

  2. Red aerials are possible when he's falling. Clicking the mouse button gives him an upward boost. You can use this up to three times. Useful if you want to avoid running into a certain person like the "stop" girl with glasses.

  3. Blue aerials are possible on the way up. Clicking the mouse button gives you a boost downward. You have to wait until it recharges back to 100% for each use. Useful if you want to hit someone that can boost you further.

  4. There are four girls that light up with "special". (A) Girl with glasses, (B) long brown haired girl, (C) short blue haired girl, (D) long blonde haired girl. At certain conditions, some of these light up on the "special" indicator. When you run into them while in their "special" state, click the mouse button within 0.7 seconds to get a super boost.

  5. Girl (A)'s special state activates after you run into (B), (C), or (D). It lasts until the next time you bounce on the ground.

  6. Girl (B)'s special state activates after you run into her. It lasts until the next time you hit someone else but her.

  7. Girls (C) and (D)'s special states activate whenever they are in line next to each other. The individual that is lit up depends on who comes up first.

  8. Running into the girl with long blue/black hair doesn't do anything at first. However, I think she cancels out whatever effect normally occurs when you run into someone else after that.

  9. One of the guys changes your angle (either up or down) while the other guy slows you down.

  10. Oh, and this might be obvious to some, but it took me a few tries before I realized this. You don't have to have the mouse pointer at any paarticular area of the screen whenever you click the button. Just make sure it's within the confines of the flash game.
I think that's pretty much all I know. I'd like to know if anyone has figured out the C.F.F. stuff (whatever that means). What triggers it, and what determines what type you get? I've gotten one which is basically a second chance whenever you stop completely and another one that gives you a boost whenever you hit the ground. I think it has something to do with Block girl, but it doesn't occur often enough for me to find the pattern.

Yup, this definitely has more depth than that Santa slingshot game or that penguin game. ZuBaaaaaaan!